| With the network economy developed speedy | | | | develop games independence from 73 in 2006 |
| nowadays, Internet not only brings us the | | | | grows to more than 120 in 2007,the grow rate is |
| changing of communion manner , but it also | | | | 37%.Developed big and middle network games |
| changes person's life style in many areas, game | | | | achieve to 192,comparing to 109 in 2006 add 83 |
| industry as one of the main relax fashion for | | | | ,grow rate is 76%.The quantity of person who |
| people is within. From the end of last century to | | | | engaged in network games from more than 4000 |
| now network games appeared in china is less than | | | | in 2006 to 12600 in 2007, growth rate exceed |
| ten years?but its developing speed make a great | | | | 200%.The appropriation rate of china original |
| surprise to numerous traditional industries. | | | | network games reach to above 60%.Even |
| According to the data offered by international | | | | network games virtual gold business market |
| data company IDC, from their market report can | | | | which has been developed maturely in Europe and |
| clearly see developing speed of china network | | | | America,also have a great progress, appear many |
| games. The first network game of China is | | | | network games virtual gold business company. |
| lianzhong game, it formed in china in 1998, and to | | | | They professionally engageing in buying and selling |
| 2001 the value of network games market directly | | | | all kinds of game gold such as lotro gold,runescape |
| created arrive at US$41,300,000. This number | | | | gold,guild wars gold . |
| grows rapidly to US$126,600,000 in 2002,and the | | | | According to correlative data, the quantity of |
| direct benefit of the whole network games | | | | china games players achieve to 31,120,000. |
| market reach to US$954,600,000 in | | | | Furthermore at the present time china network |
| 2007.Moreover, the above number is only belong | | | | games locate at the rapidly seedtime, and the |
| to market's direct value, his indirect value is about | | | | quantity is increasing speedy. According to the |
| ten times as much as direct value created via | | | | analysis, it is forecast that the market value of |
| correlative industries, just in 2007 its direct | | | | china network games will arrive to |
| contribution to communication industry reach to | | | | US$1,133,300,000 in 2008, till the end of 2010 the |
| US$2,312,000,000, to IT industry arrive at | | | | market value of china domestic network games |
| US$954,600,000 ,to news media and various | | | | will reach to US$1,870,000,000. According to the |
| traditional publish industry arrive at | | | | experience, network games industry will bring |
| US$494,600,000. | | | | correlative indirect market benefit to |
| Countrywide company engaged in research and | | | | US$13,300,000,000. |