Analysis of Chinese Network Games Market in 2007 and 2008

With the network economy developed speedydevelop games independence from 73 in 2006
nowadays, Internet not only brings us thegrows to more than 120 in 2007,the grow rate is
changing of communion manner , but it also37%.Developed big and middle network games
changes person's life style in many areas, gameachieve to 192,comparing to 109 in 2006 add 83
industry as one of the main relax fashion for,grow rate is 76%.The quantity of person who
people is within. From the end of last century toengaged in network games from more than 4000
now network games appeared in china is less thanin 2006 to 12600 in 2007, growth rate exceed
ten years?but its developing speed make a great200%.The appropriation rate of china original
surprise to numerous traditional industries.network games reach to above 60%.Even
According to the data offered by internationalnetwork games virtual gold business market
data company IDC, from their market report canwhich has been developed maturely in Europe and
clearly see developing speed of china networkAmerica,also have a great progress, appear many
games. The first network game of China isnetwork games virtual gold business company.
lianzhong game, it formed in china in 1998, and toThey professionally engageing in buying and selling
2001 the value of network games market directlyall kinds of game gold such as lotro gold,runescape
created arrive at US$41,300,000. This numbergold,guild wars gold .
grows rapidly to US$126,600,000 in 2002,and theAccording to correlative data, the quantity of
direct benefit of the whole network gameschina games players achieve to 31,120,000.
market reach to US$954,600,000 inFurthermore at the present time china network
2007.Moreover, the above number is only belonggames locate at the rapidly seedtime, and the
to market's direct value, his indirect value is aboutquantity is increasing speedy. According to the
ten times as much as direct value created viaanalysis, it is forecast that the market value of
correlative industries, just in 2007 its directchina network games will arrive to
contribution to communication industry reach toUS$1,133,300,000 in 2008, till the end of 2010 the
US$2,312,000,000, to IT industry arrive atmarket value of china domestic network games
US$954,600,000 ,to news media and variouswill reach to US$1,870,000,000. According to the
traditional publish industry arrive atexperience, network games industry will bring
US$494,600,000.correlative indirect market benefit to
Countrywide company engaged in research andUS$13,300,000,000.